Computer Graphics & Digital Image Processing MCQS with AnswerS
Q76. Which of the following order of transformation will be performed for Rotation about an arbitrary point ? if
1. Translation to origin
2. Rotation of ɵ degree about the origin.
3. Inverse translation
a)1 , 2 , 3 c)None of these.
b)2, 1, 3 d)3, 2, 1
Q77. To rotate an object about an arbitrary point which of the following operation is performed at step-2 ?
1. Translation to origin
2. Rotation of ɵ degree about the origin.
3. Inverse translation
a)1 b)2 c)3 d)None of these.
Q78. To rotate an object about an arbitrary point which of the following operation is performed at step-1 ?
1. Translation to origin
2. Rotation of ɵ degree about the origin.
3. Inverse translation
a)1 b)2 c) 3 d)None of these.
Q79. To rotate an object about an arbitrary point which of the following operation is performed at step-3?
1. Translation to origin
2. Rotation of ɵ degree about the origin.
3. Inverse translation
a)1 b)2 c) 3 d)None of these.
Q80. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=0?
a) (8,0) b) (1,8) c) (0,8) d)None of these.
Q81. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=1?
a) (8,0) b) (1,8) c) (0,8) d)None of these.
Q82. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=2?
a) (8,0) b) (2,8) c) (0,8) d)None of these.
Q83. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=3?
a) (3,7) b) (1,8) c) (0,8) d)None of these.
Q84. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=4?
a) (8,0) b) (1,8) c) (4,7) d)None of these.
Q85. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=5?
a) (5,6) b) (1,8) c) (0,8) d)None of these.
Q86. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at step-k ,if k=6?'
a) (8,0) b) (6,5) c) (0,8) d)None of these.
Q87. Using Bresenham’s circle generating algorithm , if u draw an origin centered circle of radii=8 , in first quadrant. What will be the pixel position (x,y) at last step?
a) (8,0) b) (1,8) c) (0,8) d)None of these.
Q88. Frame Buffer is also known as
a)Refresh Buffer b)Memory Buffer c) Both of these d)None of these.
Q89. Resolution is the no. of pixels in a linear inch and is ………
a) Directly propotional to no. of pixels c)inversely propotional to no. o f pixels
b) None of these d) directly propotional to refresh rate.
Q90. A ………………………..quadrilateral is a trapezoid, iff it has two adjacent angles that are supplementary.
a) Convex b)Concave c)None of these d)Either a) or b).
Computer Graphics & Digital Image Processing MCQS with AnswerS
76 | a |
77 | b |
78 | a |
79 | c |
80 | c |
81 | b |
82 | b |
83 | a |
84 | c |
85 | a |
86 | b |
87 | a |
88 | c |
89 | a |
90 | a |
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